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AION 2 Guides — Launch Prep, Classes, Codes and Systems

AION 2 Races and Factions Explained — Is There Race Selection?

AION 2 has no separate race picker: its two playable peoples, Elyos and Asmodians, are also the two factions. What that means for classes, looks and servers.

9/24/2026 Pre-launch Last updated: 9/24/2026 9 min read
AION 2 Races and Factions Explained — Is There Race Selection?

FAQ

Does AION 2 have races?
Not as a separate layer. AION 2 has two playable peoples, the Elyos and the Asmodians, and those are the same two options as the factions. There is no third people and no neutral race list, so choosing a people and choosing a faction are one decision, not two.
What are the two playable peoples in AION 2?
The Elyos and the Asmodians. Both are Daevas, both are playable, and each is tied to one side of Atreia. NCSOFT's global materials frame the story as a tale of two worlds, and the people names are the faction names.
Are the Balaur playable in AION 2?
No official statement lists them as playable. The Balaur appear in NCSOFT's global copy as a third power in the setting rather than a menu option: the teaser site says a boss has surpassed "the natural order of the Elyos, Asmodians, and Balaur". Being named in the lore is not the same as being selectable.
Can both peoples play every class?
Yes. All eight global launch classes are open to both the Elyos and the Asmodians, and male and female characters are available for each class on both sides. No class is locked behind your people.
Is there any skill or stat difference between Elyos and Asmodians?
None has been announced. NCSOFT has published no faction-exclusive skill list, no racial bonus table and no stat difference for the global build. Any page handing you a racial power ranking before launch is either describing the Korea and Taiwan client or guessing.
Can I change my race or faction later?
There is no announced way to do it. NCSOFT has published no race change or faction change service for the global build, and no item in the global shop or Founder's Packs does it. Appearance change tickets exist, but a ticket edits your look; it does not move you to the other side.
Do Elyos and Asmodians share servers at launch?
Not announced. NCSOFT has not said how global worlds are allocated by faction, whether one world hosts both sides, or how many worlds there will be. In the Korea and Taiwan service worlds were split by faction during the name reservation event, but that is a regional detail, not a global confirmation.

AION 2’s character creator asks a question other MMOs split into two: it hands you one list of peoples and calls them factions. Players searching for “AION 2 races” are usually trying to work out whether there is a separate race layer underneath that faction choice — a stat package, a racial ability, a third option — and the short answer is that there is not. What follows is what NCSOFT has actually published, and what the word “race” does and does not mean here.

Does AION 2 have playable races?

No. AION 2 has two playable peoples, and they are the same two options as the factions. You can be Elyos or Asmodian; there is no third slot, no neutral people and no separate ethnicity list under the faction picker. A guide talking about “AION 2 races” is using race as a synonym for faction.

That makes the decision simpler and heavier at once. Simpler, because there is nothing to combine — you are not picking a race and then an alliance as you would in a game with four peoples and three sides. Heavier, because the single choice carries everything: your character’s look, your starting continent, your story and the army you fight for in the Abyss.

This page is about whether there is a race choice and what race means in AION 2. It is deliberately not a recommendation, because the companion article — Elyos versus Asmodians — is where the advice on which side to pick lives, including the widely miscited twenty-server claim. Keep the two questions separate and both pages stay useful.

Who are the two playable peoples in AION 2?

People Side of Atreia KR/TW framing KR/TW starting zone Faction war side
Elyos Southern Atreia “An elegant and sacred race” Poeta Elysea
Asmodians Northern Atreia “A rough, wild, and ambitious race” Ishalgen Asmodae

Both peoples are Daevas, both are playable, and each is tied to one side of the world. NCSOFT frames the setting as a tale of two worlds, and the people names are the faction names. The descriptions and homelands in the table come from the Korea and Taiwan build, which has run since November 19, 2025; read them as KR/TW reference, not as a global specification.

The global build confirms the framing before it confirms the geography. NCSOFT’s official global teaser site headlines the story as “Tale of Two Worlds — Experience the tale of the Elyos and Asmodians.” The zone names in that table are the Korean and Taiwanese ones, and NCSOFT has not said whether the global client uses the same regions under the same names. For scale, the Steam description promises a world 36 times larger than the original game’s.

What actually differs between the two

  • Classes are shared. All eight global launch classes can be played by either side, and the classes overview lists them by role. Nothing is gated behind your people.
  • Skills are shared. NCSOFT has published no faction-exclusive skill list for the global build — no side-only weapon, no racial ultimate.
  • Stats are shared. There is no announced racial bonus table, so no side is faster, tougher or stronger on paper because of its people.
  • Gender is shared. Male and female are available for every class on both sides.
  • Appearance is not shared. The base models, the art direction of armour and the look of your wings follow your people. This is the difference NCSOFT leans on hardest, and the one you notice every session.
  • The story is not shared. The tale-of-two-worlds framing means each side follows its own narrative and its own continent.
  • The community is not shared. Your people decide your allies in faction content, and the Abyss is where that becomes a hard rule rather than a theme — Steam’s own copy says “the Abyss ensures that PvE and faction war are never far apart”.

Mechanically, almost nothing that has been announced — and that is the point. The differences that do exist cluster on presentation and community rather than power, not on any published stat or skill. So the classic “which race is best” question has no mechanical answer here. Any page that hands you a racial tier list for AION 2 is either describing the Korea and Taiwan client or inventing one.

Are the Balaur playable?

The Balaur are a named third power, and NCSOFT has never listed them as playable. The official global teaser site uses them as an antagonist: in the Draupnir dungeon description it says the boss “has surpassed the natural order of the Elyos, Asmodians, and Balaur.” That names three forces and makes the third the threat, not a menu option.

It is worth stating plainly, because the series has spent two decades teasing the Balaur and “the third race” is a durable piece of AION folklore. Being named in official copy is not the same as being selectable, and no NCSOFT material for the global build offers a Balaur character. If that changes, it will arrive as a headline feature with a press release, not as a line buried in a creator interview.

How do appearance and character creation work?

Where race gets confused with looks. Because the two peoples are visually distinct, players often treat the appearance step as a secondary race picker. It is not: appearance is its own axis, and NCSOFT advertises “over 200 customization options” for it. Your people set the baseline, and the creator lets you move a long way from it.

Two details matter before you commit. First, later changes to your look are handled by appearance change tickets, which an official hot fix notice for the September 2026 playtest confirmed exist; what they cost and how many you get is not announced. Second, none of that changes your people — a ticket edits a face, it does not move you to the other side of the war. The character creation guide covers the creator’s options, slots and tickets in detail.

What you choose Can it change later? Evidence
Faction / people No announced way No global race or faction change service exists
Class Not announced No global class change service exists
Gender Not announced No official statement
Appearance Appearance change tickets exist Official hot fix, September 18, 2026

Can you change race or faction later?

Nothing published for the global build lets you switch sides. NCSOFT has announced no race change, no faction change and no allegiance swap, and there is no item in the global cash shop or the Founder’s Packs that performs one. The only confirmed way to play both peoples is to make one character on each.

The Korea and Taiwan service is where people point when they expect a swap to be possible, and even there the comparison is imperfect. Reported coverage of that service describes a character transfer that moves a character between worlds, not a conversion from Elyos to Asmodian — and the global transfer policy itself is not announced. The practical takeaway for October 5 is blunt: treat your people as permanent, and if you are torn, spend your first two character slots rather than gambling on a change service that has never been promised.

How the choice affects servers and population

Your people decide who you fight beside, and on some worlds a population decision too. Because faction content is side-locked, the Elyos-to-Asmodian balance on your world shapes how much opposition you meet in the Abyss and how fast faction objectives move. Read the server list and regions guide before you commit.

Two cautions belong here. First, NCSOFT has not announced how global worlds are allocated by faction, whether a single world hosts both sides, or how many worlds there will be. Second, the oft-quoted figure of twenty servers split ten and ten comes from the Korea/Taiwan server and character-name reservation announcement dated October 16, 2025 — a regional event, not a global plan. The Elyos versus Asmodians page traces that miscitation in full, and the global versus KR/TW comparison explains why regional rules do not travel.

What is still unconfirmed for global

Question Status
Two playable peoples, Elyos and Asmodians Confirmed — official global materials
Both peoples can play all eight launch classes Confirmed
You choose your people when you create a character Confirmed
Faction-exclusive skills, stats or racial bonuses Not announced
A playable third people, including the Balaur No official statement
Global starting zones and their names Not announced — zone names here are KR/TW
A global race or faction change service Not announced
How global worlds are allocated by faction Not announced
Cross-faction PvE grouping Unconfirmed — observed in KR/TW only

The confirmed column is short and the open column is long, so here it is in one place. Every row was checked against NCSOFT’s global materials on September 24, 2026.

Sources and verification

  • Steam store page, AppID 3393110 — the two-faction setup, the “world 36 times larger than the original” line, and “the Abyss ensures that PvE and faction war are never far apart” (official)
  • NCSOFT’s official global teaser site, aion2.ncsoft.jp/en — “Tale of Two Worlds — Experience the tale of the Elyos and Asmodians”, and the Draupnir entry naming “the natural order of the Elyos, Asmodians, and Balaur” (official)
  • NCSOFT global materials — eight launch classes, both genders open to both factions, no faction-exclusive skills published (official)
  • NCSOFT playtest hot fix notice, September 18, 2026 — appearance change tickets exist, and characters below level 10 could not use one during the test (official)
  • Korea/Taiwan live service (live since November 19, 2025) — people descriptions, homelands and starting-zone names, used here only as KR/TW reference
  • NCSOFT newsroom, October 16, 2025 — the “ten for Elyos and ten for Asmodians” reservation figure, quoted only to identify a regional number that is often misread as global

Evidence level: Official, with labelled KR/TW reference points. The existence of the two peoples, the shared class and gender rules, and the appearance-ticket confirmation come from NCSOFT’s own store page, press material and notices. Every zone name and people description is drawn from the Korea/Taiwan build and marked as such; no global stat, skill or server figure is stated as fact on this page.

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